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How scoring works: Dialed Daily

Your game score comes from your own puzzle result. Your party rank compares that score with your party's submissions for the same day.

Quick summary

Dialed Daily shows you five colors, then you try to recreate each from memory. Your score is how close your colors matched — up to 10 points per round, 50 points total. In a party, whoever matched the colors most accurately wins. Higher is better.

How to score well

  • Pay close attention to the hue (color family) when memorizing — the scoring algorithm penalizes hue errors more than brightness or saturation errors.
  • Saturation and brightness matter too, but nailing the hue is worth the most recovery points.
  • Every round counts equally, so consistent accuracy across all five rounds beats a single great round with poor others.
  • Unlike many puzzle games, there is no failure state — even a score of 0 counts as a complete, ranked submission.

How ranking works in parties

  • Higher total points rank higher within the party.
  • Unsolved entries earn 0 points for the day.
  • Tied totals share the same competition rank (1, 1, 3).

Example

In a 3-player party Alice scores 41.80/50, Bob scores 32.05/50, Carol is unsolved. Alice earns 3 points (1st), Bob earns 2, Carol earns 0.

Technical scoring data
{
    "ranking": {
        "tie_algorithm": {
            "key": "competition_ranking",
            "display_name": "Competition ranking"
        }
    },
    "examples": [
        "A score of 47.20/50 places near the top of the party ranking, indicating excellent color recall across all five rounds.",
        "A score of 25.00/50 places in the middle of a typical party, with mixed accuracy across rounds.",
        "A score of 0.00/50 is valid and ranks last \u2014 the player submitted colors far from the targets on every round."
    ],
    "rule_text": "Higher total point scores earn a better game score. Scores range from 0.00 to 50.00 (five rounds, each scored 0.00\u201310.00). Every play produces a score \u2014 there is no unsolved state.",
    "edge_cases": [
        "Every submission is treated as solved. There is no DNF or skip state \u2014 every play produces a numeric score.",
        "Two players with the same total score (e.g., both scoring 32.05) receive the same rank via competition ranking.",
        "A perfect 50.00 score is theoretically possible but extremely rare due to the precision required."
    ],
    "measurement": {
        "metric_key": "points",
        "metric_label": "Points",
        "scoring_type": "higher_better"
    },
    "human_review": {
        "checklist": [
            "Verify rule_text accurately reflects that every submission is treated as solved and no unsolved_score penalty applies.",
            "Verify examples use realistic score values in the 0\u201350 range and match the higher_better direction.",
            "Verify edge_cases address the no-DNF nature of the game and tie-handling behavior.",
            "Verify plain_english.how_to_score_well accurately reflects that hue accuracy has the most scoring impact."
        ],
        "machine_verifiable_scope": [
            "measurement.scoring_type",
            "absolute_scoring.method",
            "absolute_scoring.solved_floor",
            "absolute_scoring.unsolved_score",
            "absolute_scoring.range.best",
            "absolute_scoring.range.worst_solved",
            "ranking.tie_algorithm.key"
        ]
    },
    "party_ranking": {
        "normalization_summary": "Within a party, players are ranked on this game using higher total point scores first (0\u201350), with unsolved entries ranked last. Each player earns one point for every party member they beat, plus one. Players who don't solve the puzzle earn zero points for this game."
    },
    "schema_version": 1,
    "absolute_scoring": {
        "range": {
            "best": 1,
            "worst_solved": 0
        },
        "method": "higher_better",
        "scoring_type": "higher_better",
        "solved_floor": 0,
        "unsolved_score": 0
    }
}